The world is big and your kingdom gigantic! In fact, it's no longer a kingdom really...it's an empire! Which makes you the emperor! This entitles you to a better chair, plus you can name a salad after yourself. But, it's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still, overall, it's a great job. You wouldn't trade it for the world - especially given how much of the world you already have.
This is the 10th addition to the game of Dominion. There are cards you can buy now and pay for later, piles with two different cards, and Landmarks which add new ways to score. VP tokens and Events return from previous sets.
Contents:
300 Cards
96 Metal Tokens
Storage Tray
Inlay
Rule Booklet
Ages: 14+
Players: 2-4
Game Length: 30 minutes
This is not a stand-alone game. A copy of Dominion or Dominion: Intrigue is required to play.
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