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Shamans have always tried to promote the way of magic for centuries, but this mysterious art was never understood and remained confined to small cabals of practitioners.
Everything changed when Gilder's Stronghold was brought to ashes with....a sheep storm. You heard me, a Sheet Storm. Magic suddenly became key to winning battles. Shamans and sorcerers were finally taken seriously and recruited to join the war!
Contents:
8 Odin's Path Cards
60 Spell Cards
12 Building Cards
1 Divine Favor Card
2 End of Game Bonus Cards
22 Unit Cards
5 Mission Cards
20 Bless/Curse Tokens
Ages: 14+
Players: 2-4
Game Length: 45-70 minutes
This is not a stand-alone game. A copy of Vikings Gone Wild is required to play.